More importantly, walking across narrow bridges is no longer troublesome as the game places invisible barriers that prevent players from falling into the endless abyss. Crucial items such as keys no longer need to be carried and are instead stored in Mono’s pocket. Thanks to a relatively short game time of around five hours, Little Nightmares 2 keeps each level exciting and non-repetitive, constantly throwing new challenges as Mono and Six progress throughout the Pale City.Ĭompared to the previous game, Little Nightmares 2 also includes some minor quality-of-life changes that fans will appreciate. Overall, the game builds on all that was great about Little Nightmares. On the contrary, Little Nightmares 2 will constantly find new ways to separate you from Six to keep you on your toes throughout the game and force you to survive on your own wits.Īlthough Little Nightmares 2 is available for both PC and previous gen consoles (with a current gen version coming later in 2021), the game itself recommends that players use a controller for a more engaging experience. Even with an AI-controlled companion, the game never seems too straightforward or simple. Little Nightmares 2 creates an immersive gameplay experience by building on the original game and refining the edges. As the scene progresses, Mono spends what appears to be decades within the room, eventually turning into the Thin Man himself. The end cutscene shows Mono sitting in an old wooden chair, trapped in the same room from which he had released the Thin Man in the first place. However, just as the heroes seem to be close to safety, Six betrays Mono, dropping him into a pit and leaving him for dead. After defeating her and releasing from her curse, Mono and Six attempt to escape from the fleshy eye-balled entity that exists within the Thin Man’s realm. He then enters the building and discovers his next foe is a twisted and oversized version of Six. Once Mono reaches the exterior of the Signal Tower, he defeats the Thin Man in an epic encounter. Left all alone, Mono traverses through portal-like TV sets to escape entranced Viewers - residents of the Pale City who seem to be mind-controlled by the Signal Tower. After several iterations of a recurring vision of a crooked corridor, Mono unwittingly releases the Thin Man from captivity, who promptly kidnaps Six. The pair then travel to the heart of the Pale City. After resisting capture by an army of mannequins, the two heroes lure the Doctor into an incinerator, killing him. Mono and Six leave the School, only to encounter the Hospital, where the bloated spider-like Doctor roams free. Mono is forced to rescue her, and the pair reunite to escape from the terrifying Teacher with a snake-like neck. Here, both Mono and Six encounter a flurry of enemies as they progress through their journey to reach the Signal Tower.Īfter finding their way into a battered School, Six is kidnapped by a group of rabid porcelain Bullies that attack on sight. The vastness of the Pale City is a rude awakening for players who had grown used to the Maw, the underwater location from the previous game. Once you free your new companion, you defeat the Hunter and sail across the river on a broken door Titanic-style to reach the Pale City, the setting of the rest of the game. You encounter gruesome bear traps scattered across the overgrown environment before coming across a cabin, where you encounter Six. The game begins with Mono, the main protagonist, awakening in the middle of a forest next to what appears to be an old-fashioned television set. (Image credit: Bandai Namco Entertainment)
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